ACTION TRIGGERS
General
NOTHING
Usage: Nothing
This action is the lack of action. Use it only when you want to temporally disable a trigger action.
MOVE TO LEVEL
Usage: Move to Level <level #>
Changes the loaded level. All non static objects will be deleted.
NEXT LEVEL
Usage: Next level
Loads the next consecutive level. All non static objects will be deleted.
RELOAD LEVEL
Usage: Reload level
Reloads the current level. All non static objects will be deleted. It is useful for when a live is lost and you want the level and objects to get back to previous state.
RESTART LEVEL
Usage: Restart Level
Restarts the current level. All non static objects will be deleted but the map will remain the same. It is useful for when a live is lost and you want the level keep the current state.
HUD ON
Usage: Hud On
Turns on the HUD, the place where usually lives and score are displayed.
HUD OFF
Usage: Hud Off
Turns off the HUD, the place where usually lives and score are displayed.
HUD LABEL ON
Usage: Hud Label On <label #>
Activates a HUD item.
HUD LABEL OFF
Usage: Hud Label Off
Deactivates a HUD item.
QUIT
Usage: Quit
Exits the current game and exits to the operating system.
SHOW TEXT
Usage: Show Text <text #>
Pauses the game and show the specified text number. Texts are defined in the Game Setup screen.
SHOW DIALOG
Usage: Show Dialog <text #> <text #>
Pauses the game and show the specified text number in the second parameter with the title text specified in the first parameter. Texts are defined in the Game Setup screen.