ACTION TRIGGERS

General

NOTHING

Usage: Nothing

This action is the lack of action. Use it only when you want to temporally disable a trigger action.

MOVE TO LEVEL

Usage: Move to Level <level #>

Changes the loaded level. All non static objects will be deleted.

NEXT LEVEL

Usage: Next level

Loads the next consecutive level. All non static objects will be deleted.

RELOAD LEVEL

Usage: Reload level

Reloads the current level. All non static objects will be deleted. It is useful for when a live is lost and you want the level and objects to get back to previous state.

RESTART LEVEL

Usage: Restart Level

Restarts the current level. All non static objects will be deleted but the map will remain the same. It is useful for when a live is lost and you want the level keep the current state.

HUD ON

Usage: Hud On

Turns on the HUD, the place where usually lives and score are displayed.

HUD OFF

Usage: Hud Off

Turns off the HUD, the place where usually lives and score are displayed.

HUD LABEL ON

Usage: Hud Label On <label #>

Activates a HUD item.

HUD LABEL OFF

Usage: Hud Label Off

Deactivates a HUD item.

QUIT

Usage: Quit

Exits the current game and exits to the operating system.

SHOW TEXT

Usage: Show Text <text #>

Pauses the game and show the specified text number. Texts are defined in the Game Setup screen.

SHOW DIALOG

Usage: Show Dialog <text #> <text #>

Pauses the game and show the specified text number in the second parameter with the title text specified in the first parameter. Texts are defined in the Game Setup screen.

 

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